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Playbook

Launch an Apparel Brand in 90 Days: A Manufacturing-First Playbook

A week-by-week plan from first sketch to first shipped order — sampling, costing, labelling, photography, storefront and the mistakes that kill first collections.

We have watched a lot of apparel brands start. The ones that survive their first year are almost never the ones with the best mood board. They are the ones that treated the first ninety days as a manufacturing project with a marketing layer, rather than a marketing project with a manufacturing inconvenience attached.

This is the plan we give founders who ask us to walk them through it. It assumes you are starting from zero, working with a manufacturer rather than building your own facility, and launching a focused first drop — three to five SKUs, not a full collection.

The 90-day premise, honestly

Ninety days from decision to first shipped order is achievable. It is achievable because it is tight, and tightness forces the decisions that founders otherwise defer for months. But there are three conditions:

  • You limit the range. Three to five SKUs. A t-shirt, a hoodie and one accessory is a real brand. Twenty pieces is a design portfolio you cannot finance.
  • You accept stock fabric. Custom-dyed, custom-woven or custom-knitted fabric adds four to eight weeks and a large minimum. Launch on stock cloth in stock colours; develop custom fabric for drop two.
  • You decide quickly. Every sample round costs seven to ten days. Founders who deliberate for a week over a neck-label font lose the timeline in exactly that way.
Your first drop is not your brand. It is the instrument you use to find out whether your brand is real.

Days 1–15: positioning and product decisions

Nothing gets designed in this phase. You are making the decisions everything else inherits.

Define the customer narrowly

“Young people who like streetwear” is not a customer. “Engineering students in Pune who follow motorsport and buy one good hoodie a year at ₹2,500” is a customer — you can find them, price for them and speak to them. Narrow beats broad in year one, because your marketing budget is your own time.

Choose a price point before you choose a product

Price is a positioning decision, not an arithmetic output. Decide where you sit, then work backwards to what your landed cost must be. The standard structure for direct-to-consumer apparel:

Indicative direct-to-consumer apparel cost structure
ComponentShare of retail priceNotes
Landed product cost25–35%Garment, print, labels, packaging, freight in
Shipping to customer5–10%Often subsidised to lift conversion
Payment & platform fees3–5%Gateway plus store subscription
Marketing15–25%The number founders underestimate most
Returns & write-off3–8%Higher if sizing is inconsistent
Gross margin retained25–35%Before your own time

If your landed cost is more than about a third of your intended retail price, the business does not work at scale and no amount of growth fixes it. Establish this in week one.

Pick the three SKUs

A hero product, a supporting product and an entry product. The hero carries the story, the supporting product raises average order value, the entry product converts hesitant first-time buyers. Resist the fourth.

Days 16–30: design and the tech pack

Now you design — and you produce the single most important document of the whole process.

The tech pack

A tech pack is the specification a factory manufactures from. Without one, you are relying on a shared imagination, and the sample will come back wrong in ways that are nobody's fault. A minimum viable tech pack contains:

  • Flat sketches — front, back and any detail views, drawn to proportion.
  • Measurement chart — every point of measure for every size, with tolerances. Chest, length, shoulder, sleeve, hem, neck opening, at minimum.
  • Fabric specification — fibre, yarn, knit, GSM, finish. (See our fabric handbook.)
  • Colour references — Pantone TCX or TPG codes, not screenshots.
  • Artwork files — vector, at final print size, with placement measured from a fixed point such as the high point of the shoulder.
  • Trims and labels — neck label type, care label content, hangtag, thread colour, drawcord, eyelets, zip type.
  • Packing instructions — folded or rolled, poly bag or paper, individual or bulk.
You do not have to draw it yourselfOur R&D lab builds tech packs from a reference image and a conversation, including the 3D garment render so you can see proportion before a sample exists. It removes the most common failure point in a first launch.

Design for manufacture

Some decisions look free on a screen and are expensive on a floor: a print that crosses a seam, a colour that only exists in a special dye lot, six trim colours across three SKUs, an all-over print that requires cut-and-sew when a placement print would have read the same. Ask your manufacturer which of your decisions are costing money before you fall in love with them.

Days 31–50: sampling

Twenty days for sampling sounds generous. It is not. Plan for three rounds.

  1. Proto sample. Fit and construction, often in whatever fabric is available. You are checking pattern, proportion and silhouette — not colour.
  2. Fit sample. Correct fabric, correct measurements, graded across sizes. Put it on real people of different builds and photograph it. Adjust the measurement chart, not your expectations.
  3. Pre-production (PP) sample. Exactly what bulk will be — correct fabric, print, labels, packaging. This is the sample you sign. Everything produced afterwards is measured against it.

Two things to do in this window that founders skip. First, wash-test the PP sample — five cycles minimum, then measure it again and look at the print. Second, wear it for a week. Problems that no inspection catches show up on day four.

Days 51–65: costing, pricing and the first PO

With a signed PP sample you can get a real quotation, because the factory now knows exactly what it is making.

Quantity: the hardest decision

Order too little and your unit cost is high and you sell out in a week with no reorder ready. Order too much and your cash is sitting in a box in size XXL. Our rule of thumb for a first drop is 150–300 pieces per SKU, distributed heavily toward the middle sizes.

Typical size distribution for a first apparel drop
SizeShare of runOn 200 pieces
S15%30
M28%56
L30%60
XL19%38
XXL8%16

Adjust for your actual audience — oversized silhouettes skew larger, women's fits skew smaller — but do not distribute evenly. Even distribution is how you end up with a permanent inventory of one end of the curve.

Read the quotation properly

A complete quotation states: garment cost, print cost, trims and labels, packaging, setup and digitising charges, GST, freight, and the lead time from advance payment. If any of those are missing, they will appear later. Ask for the full landed cost per piece delivered to your door and price from that number.

Days 66–80: labelling, packaging and photography

This phase runs in parallel with production, and it is where unprepared founders lose two weeks — because labels and packaging have their own minimums and lead times.

Labels

  • Neck label — woven damask for a premium feel, satin for softness, or printed directly onto the garment for a tagless finish. Woven labels typically start at 500 pieces and take 10–14 days.
  • Care label — legally required content varies by market: fibre composition, care symbols, country of origin, importer details. Get this right at the start; relabelling a produced run is miserable.
  • Size label — separate or combined with the care label.

Packaging

Your packaging is the first physical experience of your brand. It does not have to be expensive; it has to be considered. A printed poly mailer, a branded sticker, a thank-you card with a QR code to a care page — that is enough, and it costs very little per unit at 300 pieces.

Photography

Book the shoot for the day the PP sample is approved, not the day bulk arrives. You need three sets of images: product on white for the storefront, on-body for context, and detail shots of fabric, print and label. Shoot more than you think you need; you will be feeding social channels for six months from this one session.

Days 81–90: storefront, launch and fulfilment

The store itself is the easiest part and takes two days. What takes the remaining time:

  • Size guide — actual garment measurements, not vague S/M/L. This single page reduces returns more than anything else you will build.
  • Shipping and returns policy — written before the first order, not after the first complaint.
  • Payment gateway — verification takes longer than the documentation suggests. Start it in week 11.
  • Fulfilment decision — pack and ship yourself for the first 200 orders. You learn what your customers actually do. Move to a fulfilment partner when packing starts costing you more than it teaches you.
  • Launch sequence — build a waitlist during sampling and open to it 24 hours before the public. A soft launch to a warm list beats a cold public launch every time.

What it actually costs

Indicative for a three-SKU first drop of roughly 200 pieces per SKU, produced in India:

Indicative first-drop budget
LineIndicative range (₹)Note
Tech pack & design15,000 – 60,000Lower if you design in-house
Sampling (3 rounds × 3 SKUs)18,000 – 45,000Often credited against bulk
Bulk production (600 pcs)2,40,000 – 5,40,000Depends heavily on garment type
Labels & trims12,000 – 30,000Minimums apply per label type
Packaging10,000 – 35,000Mailers, tissue, cards, stickers
Photography15,000 – 75,000Wide range by production value
Store & domain (year 1)12,000 – 30,000Platform subscription plus domain
Launch marketing30,000 – 1,50,000Set it before you spend it

Ranges are wide because garment type dominates: 200 hoodies cost several times what 200 t-shirts do. Use our quote calculator to model your actual mix before you commit to a budget.

The seven mistakes that kill first collections

  1. Too many SKUs. Cash spread thin, no depth in any size, and a warehouse of odd remainders.
  2. Skipping the PP sample. Approving bulk from a photograph is how brands discover their neck labels are scratchy after 600 pieces are sewn.
  3. Pricing from competitors. You cannot see their cost base. Price from yours.
  4. Even size distribution. The curve is not flat and never has been.
  5. Leaving labels and packaging to the end. They have minimums and lead times of their own and they will delay your launch, not your production.
  6. No size guide with real measurements. Returns are a margin problem disguised as a customer-service problem.
  7. Choosing a manufacturer on price alone. The cheapest quote usually excludes something. Compare landed cost per delivered piece, and ask what happens when a lot fails inspection.

The 90-day checklist

  • Week 1–2 — Customer defined, price point set, three SKUs chosen, target landed cost calculated.
  • Week 3–4 — Artwork finalised as vector, tech pack complete, fabric specified, manufacturer briefed.
  • Week 5–7 — Proto and fit samples reviewed, measurement chart corrected, wash test run.
  • Week 8 — PP sample signed. Waitlist opened.
  • Week 9 — Quotation confirmed, PO issued, advance paid, label and packaging orders placed.
  • Week 10–11 — Production. Photography shot. Store built, size guide written, gateway verified.
  • Week 12 — Goods inspected and received, listings live, waitlist opened 24 hours early, launch.
  • Week 13 — First orders packed by hand. Every piece of feedback written down. Reorder decision made from real sell-through, not optimism.

Ninety days is enough. It is enough precisely because it does not allow the collection to grow while you are not looking.

When you are ready to start, send us the reference images and the price point you have in mind. We will tell you what is producible, what it costs and how long it takes — before you have spent anything.

Put this into production

Send your artwork, quantity and deadline and we will tell you exactly which method, fabric and finishing we would use — and what it costs.

Questions on this guide? [email protected] · +91 74984 18178

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